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Global Gaming Peripherals Market Size, Manufacturers, Supply Chain, Sales Channel and Clients, 2025-2031

Published Date: 2025-07-08   |   Pages: 159   |   Tables: 148   |  Electronics & Semiconductor

In 2024, the global market size of Gaming Peripherals was estimated to be worth US$ 3411 million and is forecast to reach approximately US$ 4936 million by 2031 with a CAGR of 5.5% during the forecast period 2025-2031.
Gaming Peripherals are hardware devices, such as mice, keyboards, headsets, surfaces and controllers, used to play games in conjunction.
The major players in global Gaming Peripherals market include Razer, Logitech G (ASTRO), Turtle Beach, etc. The top 3 players occupy about 25% shares of the global market. North America and Europe are main markets, they occupy about 65% of the global market. Gaming Mouse is the main type, with a share about 40%. Commercial is the main application, which holds a share about 85%.
Report Scope
This report aims to provide a comprehensive presentation of the global market for Gaming Peripherals, with both quantitative and qualitative analysis, to help readers develop business/growth strategies, assess the market competitive situation, analyze their position in the current marketplace, and make informed business decisions regarding Gaming Peripherals.
The Gaming Peripherals market size, estimations, and forecasts are provided in terms of and revenue ($ millions), considering 2024 as the base year, with history and forecast data for the period from 2020 to 2031. This report segments the global Gaming Peripherals market comprehensively. Regional market sizes, concerning products by Type, by Application, and by players, are also provided.
For a more in-depth understanding of the market, the report provides profiles of the competitive landscape, key competitors, and their respective market ranks. The report also discusses technological trends and new product developments.
The report will help the Gaming Peripherals companies, new entrants, and industry chain related companies in this market with information on the revenues for the overall market and the sub-segments across the different segments, by company, product type, application, and regions.
Market Segmentation
By Company
Razer
Logitech G (ASTRO)
Turtle Beach
Corsair
Sennheiser
Plantronics
SteelSeries
Mad Catz
ROCCAT
QPAD
Thrustmaster
HyperX
Tt eSPORTS
Cooler Master
ZOWIE
Sharkoon
Trust
Microsoft
Segment by Type
Gaming Mouse
Gaming Keyboards
Headset
Controllers
Others
Segment by Application
Personal
Commercial
By Region
North America
United States
Canada
Asia-Pacific
China
Japan
South Korea
India
Southeast Asia
Australia
Rest of Asia-Pacific
Europe
Germany
France
U.K.
Italy
Russia
Nordic Countries
Rest of Europe
Latin America
Mexico
Brazil
Rest of Latin America
Middle East & Africa
Turkey
Saudi Arabia
UAE
Rest of MEA
Chapter Outline
Chapter 1: Introduces the report scope of the report, executive summary of different market segments (product type, application, etc), including the market size of each market segment, future development potential, and so on.
Chapter 2: Revenue of Gaming Peripherals in global and regional level.
Chapter 3: Detailed analysis of Gaming Peripherals company competitive landscape, revenue, market share and industry ranking, latest development plan, merger, and acquisition information, etc.
Chapter 4: Provides profiles of key companies, introducing the basic situation of the main companies in the market in detail, including product descriptions and specifications, Gaming Peripherals revenue, gross margin, and recent development, etc.
Chapter 5: Provides the analysis of various market segments by Type, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different market segments.
Chapter 6: Provides the analysis of various market segments by Application, covering the revenue, and development potential of each market segment, to help readers find the blue ocean market in different downstream markets.
Chapter 7: North America (US & Canada) by Type, by Application and by country, revenue for each segment.
Chapter 8: Europe by Type, by Application and by country, revenue for each segment.
Chapter 9: Asia Pacific by Type, by Application and by region, revenue for each segment.
Chapter 10: Latin America by Type, by Application and by country, revenue for each segment.
Chapter 11: Middle East and Africa, by Type, by Application and by country, revenue for each segment.
Chapter 12: Analysis of industrial chain, sales channel, key raw materials, distributors, and customers.
Chapter 13: Introduces the market dynamics, latest developments of the market, the driving factors and restrictive factors of the market, the challenges and risks faced by manufacturers in the industry, and the analysis of relevant policies in the industry.
Chapter 14: Research Findings and Conclusion

Research Methodology

The research methodology employed has been subjected by numerous procedures in order to guarantee the quality and accuracy of the data contained within the reports. The analysts are employed full-time and received more than six months training to satisfy the standard of our company. Our methodology can be divided into five stages:


Stage 1 SECONDARY RESEARCH

The research team first collaborates with magazines, trade associations and administrative departments in the research field. The information provided by our internal documentation service is helpful for our further research. Our team has a wealth of experience and knowledge, and can effectively extract accurate information from existing resources.

 

Stage 2 PRIMARY RESEARCH:INTERVIEWS WITH TRADE SOURCES

After the first stage, the research team conducts a large number of face-to-face or telephone interviews with representative companies working in the research field. Analysts are trying to have an opportunity to talk to leading companies and small companies in the field. Upstream suppliers, manufacturers, distributors, importers, installers, wholesalers and consumers were included in the interview. The data collected during the interview were then carefully examined and compared with the secondary study.

 

Stage 3 ANALYSIS OF THE GATHERED DATA

The analysis team examines and synthesizes the data collected in the first two stages. In order to validate the data, a second round of interviews can be conducted.

 

Stage 4 QUANTITATIVE DATA

The quantitative data such as market estimates, production and capacity of manufacturer, market forecasts and investment feasibility is provided by our company. The data is based on the estimates obtained during stage 3.

 

Stage 5 QUALITY CONTROL

Before publishing, each report undergoes a rigorous review and editing process, which is done by the experience management team to ensure the reliability of the published data. Every analyst on the research team receives support and continuous training as part of our internal quality process.

 

1 Study Coverage
1.1 Gaming Peripherals Product Introduction
1.2 Market by Type
1.2.1 Global Gaming Peripherals Market Size Growth Rate by Type (2020 VS 2024 VS 2031)
1.2.2 Gaming Mouse
1.2.3 Gaming Keyboards
1.2.4 Headset
1.2.5 Controllers
1.2.6 Others
1.3 Market by Application
1.3.1 Global Gaming Peripherals Market Size Growth Rate by Application (2020 VS 2024 VS 2031)
1.3.2 Personal
1.3.3 Commercial
1.4 Assumptions and Limitations
1.5 Study Objectives
1.6 Years Considered
2 Executive Summary
2.1 Global Gaming Peripherals Market Size Estimates and Forecasts
2.2 Gaming Peripherals Market Size by Region: 2024 Versus 2031
2.2.1 Global Gaming Peripherals Revenue by Region: 2020-2025
2.2.2 Global Gaming Peripherals Revenue Forecast by Region (2026-2031)
2.2.3 Global Gaming Peripherals Revenue Market Share by Region (2020-2031)
3 Market Segments
3.1 Breakdown Data by Type
3.1.1 Global Gaming Peripherals Revenue by Type (2020-2031)
3.1.2 Global Gaming Peripherals Revenue Market Share by Type (2020-2031)
3.2 Breakdown Data by Application
3.2.1 Global Gaming Peripherals Revenue by Application (2020-2031)
3.2.2 Global Gaming Peripherals Revenue Market Share by Application (2020-2031)
3.3 by Type and by Application Crossing Analysis
3.3.1 Gaming Mouse of Gaming Peripherals Revenue Market Share by Application
3.3.2 Gaming Keyboards of Gaming Peripherals Revenue Market Share by Application
3.3.3 Headset of Gaming Peripherals Revenue Market Share by Application
3.3.4 Controllers of Gaming Peripherals Revenue Market Share by Application
3.3.5 Others of Gaming Peripherals Revenue Market Share by Application
4 Global Gaming Peripherals by Company
4.1 Global Gaming Peripherals Revenue by Company (2020-2025)
4.2 Global Gaming Peripherals Revenue Share by Company (2020-2025)
4.3 Competitive Landscape
4.3.1 Key Gaming Peripherals Companies around the World: Ranking by Revenue
4.3.2 Global Gaming Peripherals Market Concentration Ratio (CR5 and HHI) & (2020-2025)
4.3.3 Global Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3)
4.4 Global Gaming Peripherals Companies Headquarters & Product Type
4.4.1 Global Gaming Peripherals Companies Headquarters
4.4.2 Date of International Companies Enter into Gaming Peripherals Market
4.4.3 Global Gaming Peripherals Companies Product & Service
4.4.4 Gaming Mouse Revenue Market Share of Gaming Peripherals by Company
4.4.5 Gaming Keyboards Revenue Market Share of Gaming Peripherals by Company
4.4.6 Headset Revenue Market Share of Gaming Peripherals by Company
4.4.7 Controllers Revenue Market Share of Gaming Peripherals by Company
4.4.8 Others Revenue Market Share of Gaming Peripherals by Company
4.5 Global Gaming Peripherals Mergers & Acquisitions, Expansion Plans
5 Company Profiles
5.1 Razer
5.1.1 Razer Corporation Information
5.1.2 Razer Description, Business Overview
5.1.3 Razer Gaming Peripherals Products Offered
5.1.4 Razer Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.1.5 Razer Gaming Peripherals Revenue by Product in 2024
5.1.6 Razer Gaming Peripherals Revenue by Application in 2024
5.1.7 Razer Gaming Peripherals Revenue by Geographic Area in 2024
5.1.8 Razer Recent Developments
5.2 Logitech G (ASTRO)
5.2.1 Logitech G (ASTRO) Corporation Information
5.2.2 Logitech G (ASTRO) Description, Business Overview
5.2.3 Logitech G (ASTRO) Gaming Peripherals Products Offered
5.2.4 Logitech G (ASTRO) Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.2.5 Logitech G (ASTRO) Gaming Peripherals Revenue by Product in 2024
5.2.6 Logitech G (ASTRO) Gaming Peripherals Revenue by Application in 2024
5.2.7 Logitech G (ASTRO) Gaming Peripherals Revenue by Geographic Area in 2024
5.2.8 Logitech G (ASTRO) Recent Developments
5.3 Turtle Beach
5.3.1 Turtle Beach Corporation Information
5.3.2 Turtle Beach Description, Business Overview
5.3.3 Turtle Beach Gaming Peripherals Products Offered
5.3.4 Turtle Beach Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.3.5 Turtle Beach Gaming Peripherals Revenue by Product in 2024
5.3.6 Turtle Beach Gaming Peripherals Revenue by Application in 2024
5.3.7 Turtle Beach Gaming Peripherals Revenue by Geographic Area in 2024
5.3.8 Turtle Beach Recent Developments
5.4 Corsair
5.4.1 Corsair Corporation Information
5.4.2 Corsair Description, Business Overview
5.4.3 Corsair Gaming Peripherals Products Offered
5.4.4 Corsair Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.4.5 Corsair Gaming Peripherals Revenue by Product in 2024
5.4.6 Corsair Gaming Peripherals Revenue by Application in 2024
5.4.7 Corsair Gaming Peripherals Revenue by Geographic Area in 2024
5.4.8 Corsair Recent Developments
5.5 Sennheiser
5.5.1 Sennheiser Corporation Information
5.5.2 Sennheiser Description, Business Overview
5.5.3 Sennheiser Gaming Peripherals Products Offered
5.5.4 Sennheiser Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.5.5 Sennheiser Gaming Peripherals Revenue by Product in 2024
5.5.6 Sennheiser Gaming Peripherals Revenue by Application in 2024
5.5.7 Sennheiser Gaming Peripherals Revenue by Geographic Area in 2024
5.5.8 Sennheiser Recent Developments
5.6 Plantronics
5.6.1 Plantronics Corporation Information
5.6.2 Plantronics Description, Business Overview
5.6.3 Plantronics Gaming Peripherals Products Offered
5.6.4 Plantronics Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.6.5 Plantronics Gaming Peripherals Revenue by Product in 2024
5.6.6 Plantronics Gaming Peripherals Revenue by Application in 2024
5.6.7 Plantronics Gaming Peripherals Revenue by Geographic Area in 2024
5.6.8 Plantronics Recent Developments
5.7 SteelSeries
5.7.1 SteelSeries Corporation Information
5.7.2 SteelSeries Description, Business Overview
5.7.3 SteelSeries Gaming Peripherals Products Offered
5.7.4 SteelSeries Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.7.5 SteelSeries Gaming Peripherals Revenue by Product in 2024
5.7.6 SteelSeries Gaming Peripherals Revenue by Application in 2024
5.7.7 SteelSeries Gaming Peripherals Revenue by Geographic Area in 2024
5.7.8 SteelSeries Recent Developments
5.8 Mad Catz
5.8.1 Mad Catz Corporation Information
5.8.2 Mad Catz Description, Business Overview
5.8.3 Mad Catz Gaming Peripherals Products Offered
5.8.4 Mad Catz Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.8.5 Mad Catz Gaming Peripherals Revenue by Product in 2024
5.8.6 Mad Catz Gaming Peripherals Revenue by Application in 2024
5.8.7 Mad Catz Gaming Peripherals Revenue by Geographic Area in 2024
5.8.8 Mad Catz Recent Developments
5.9 ROCCAT
5.9.1 ROCCAT Corporation Information
5.9.2 ROCCAT Description, Business Overview
5.9.3 ROCCAT Gaming Peripherals Products Offered
5.9.4 ROCCAT Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.9.5 ROCCAT Gaming Peripherals Revenue by Product in 2024
5.9.6 ROCCAT Gaming Peripherals Revenue by Application in 2024
5.9.7 ROCCAT Gaming Peripherals Revenue by Geographic Area in 2024
5.9.8 ROCCAT Recent Developments
5.10 QPAD
5.10.1 QPAD Corporation Information
5.10.2 QPAD Description, Business Overview
5.10.3 QPAD Gaming Peripherals Products Offered
5.10.4 QPAD Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.10.5 QPAD Gaming Peripherals Revenue by Product in 2024
5.10.6 QPAD Gaming Peripherals Revenue by Application in 2024
5.10.7 QPAD Gaming Peripherals Revenue by Geographic Area in 2024
5.10.8 QPAD Recent Developments
5.11 Thrustmaster
5.11.1 Thrustmaster Corporation Information
5.11.2 Thrustmaster Description, Business Overview
5.11.3 Thrustmaster Gaming Peripherals Products Offered
5.11.4 Thrustmaster Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.11.5 Thrustmaster Gaming Peripherals Revenue by Product in 2024
5.11.6 Thrustmaster Gaming Peripherals Revenue by Application in 2024
5.11.7 Thrustmaster Gaming Peripherals Revenue by Geographic Area in 2024
5.11.8 Thrustmaster Recent Developments
5.12 HyperX
5.12.1 HyperX Corporation Information
5.12.2 HyperX Description, Business Overview
5.12.3 HyperX Gaming Peripherals Products Offered
5.12.4 HyperX Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.12.5 HyperX Gaming Peripherals Revenue by Product in 2024
5.12.6 HyperX Gaming Peripherals Revenue by Application in 2024
5.12.7 HyperX Gaming Peripherals Revenue by Geographic Area in 2024
5.12.8 HyperX Recent Developments
5.13 Tt eSPORTS
5.13.1 Tt eSPORTS Corporation Information
5.13.2 Tt eSPORTS Description, Business Overview
5.13.3 Tt eSPORTS Gaming Peripherals Products Offered
5.13.4 Tt eSPORTS Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.13.5 Tt eSPORTS Gaming Peripherals Revenue by Product in 2024
5.13.6 Tt eSPORTS Gaming Peripherals Revenue by Application in 2024
5.13.7 Tt eSPORTS Gaming Peripherals Revenue by Geographic Area in 2024
5.13.8 Tt eSPORTS Recent Developments
5.14 Cooler Master
5.14.1 Cooler Master Corporation Information
5.14.2 Cooler Master Description, Business Overview
5.14.3 Cooler Master Gaming Peripherals Products Offered
5.14.4 Cooler Master Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.14.5 Cooler Master Gaming Peripherals Revenue by Product in 2024
5.14.6 Cooler Master Gaming Peripherals Revenue by Application in 2024
5.14.7 Cooler Master Gaming Peripherals Revenue by Geographic Area in 2024
5.14.8 Cooler Master Recent Developments
5.15 ZOWIE
5.15.1 ZOWIE Corporation Information
5.15.2 ZOWIE Description, Business Overview
5.15.3 ZOWIE Gaming Peripherals Products Offered
5.15.4 ZOWIE Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.15.5 ZOWIE Gaming Peripherals Revenue by Product in 2024
5.15.6 ZOWIE Gaming Peripherals Revenue by Application in 2024
5.15.7 ZOWIE Gaming Peripherals Revenue by Geographic Area in 2024
5.15.8 ZOWIE Recent Developments
5.16 Sharkoon
5.16.1 Sharkoon Corporation Information
5.16.2 Sharkoon Description, Business Overview
5.16.3 Sharkoon Gaming Peripherals Products Offered
5.16.4 Sharkoon Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.16.5 Sharkoon Gaming Peripherals Revenue by Product in 2024
5.16.6 Sharkoon Gaming Peripherals Revenue by Application in 2024
5.16.7 Sharkoon Gaming Peripherals Revenue by Geographic Area in 2024
5.16.8 Sharkoon Recent Developments
5.17 Trust
5.17.1 Trust Corporation Information
5.17.2 Trust Description, Business Overview
5.17.3 Trust Gaming Peripherals Products Offered
5.17.4 Trust Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.17.5 Trust Gaming Peripherals Revenue by Product in 2024
5.17.6 Trust Gaming Peripherals Revenue by Application in 2024
5.17.7 Trust Gaming Peripherals Revenue by Geographic Area in 2024
5.17.8 Trust Recent Developments
5.18 Microsoft
5.18.1 Microsoft Corporation Information
5.18.2 Microsoft Description, Business Overview
5.18.3 Microsoft Gaming Peripherals Products Offered
5.18.4 Microsoft Gaming Peripherals Revenue and Gross Margin (2020-2025)
5.18.5 Microsoft Gaming Peripherals Revenue by Product in 2024
5.18.6 Microsoft Gaming Peripherals Revenue by Application in 2024
5.18.7 Microsoft Gaming Peripherals Revenue by Geographic Area in 2024
5.18.8 Microsoft Recent Developments
6 North America
6.1 North America Gaming Peripherals Market Size YoY Growth 2020-2031
6.2 North America Gaming Peripherals Market Facts & Figures by Country (2020-2031)
6.3 North America Gaming Peripherals Revenue by Type (2020-2025)
6.4 North America Gaming Peripherals Revenue by Application (2020-2025)
7 Asia-Pacific
7.1 Asia-Pacific Gaming Peripherals Market Size YoY Growth 2020-2031
7.2 Asia-Pacific Gaming Peripherals Market Facts & Figures by Region (2020-2031)
7.3 Asia-Pacific Gaming Peripherals Revenue by Type (2020-2025)
7.4 Asia-Pacific Gaming Peripherals Revenue by Application (2020-2025)
8 Europe
8.1 Europe Gaming Peripherals Market Size YoY Growth 2020-2031
8.2 Europe Gaming Peripherals Market Facts & Figures by Country (2020-2031)
8.3 Europe Gaming Peripherals Revenue by Type (2020-2025)
8.4 Europe Gaming Peripherals Revenue by Application (2020-2025)
9 Latin America
9.1 Latin America Gaming Peripherals Market Size YoY Growth 2020-2031
9.2 Latin America Gaming Peripherals Market Facts & Figures by Country (2020-2031)
9.3 Latin America Gaming Peripherals Revenue by Type (2020-2025)
9.4 Latin America Gaming Peripherals Revenue by Application (2020-2025)
10 Middle East and Africa
10.1 Latin America Gaming Peripherals Market Size YoY Growth 2020-2031
10.2 Middle East and Africa Gaming Peripherals Market Facts & Figures by Country (2020-2031)
10.3 Middle East and Africa Gaming Peripherals Revenue by Type (2020-2025)
10.4 Middle East and Africa Gaming Peripherals Revenue by Application (2020-2025)
11 Supply Chain and Sales Channel analysis
11.1 Gaming Peripherals Supply Chain Analysis
11.2 Gaming Peripherals Key Raw Materials and Upstream Suppliers
11.3 Gaming Peripherals Clients Analysis
11.4 Gaming Peripherals Sales Channel and Sales Model Analysis
11.4.1 Gaming Peripherals Distribution Channel Analysis: Indirect Sales VS Direct Sales
11.4.2 Gaming Peripherals Distribution Channel Analysis: Online Sales VS Offline Sales
11.4.3 Gaming Peripherals Distributors
12 Gaming Peripherals Market Dynamics
12.1 Gaming Peripherals Industry Trends
12.2 Gaming Peripherals Market Drivers
12.3 Gaming Peripherals Market Challenges
12.4 Gaming Peripherals Market Restraints
13 Research Findings and Conclusion
14 Appendix
14.1 Research Methodology
14.1.1 Methodology/Research Approach
14.1.1.1 Research Programs/Design
14.1.1.2 Market Size Estimation
14.1.1.3 Market Breakdown and Data Triangulation
14.1.2 Data Source
14.1.2.1 Secondary Sources
14.1.2.2 Primary Sources
14.2 Author Details
14.3 Disclaimer

List of Tables
Table 1. Global Gaming Peripherals Market Size Growth Rate (CAGR) by Type (US$ Million): 2020 VS 2024 VS 2031
Table 2. Global Gaming Peripherals Market Size Growth by Application (US$ Million): 2020 VS 2024 VS 2031
Table 3. Global Gaming Peripherals Market Size by Region (US$ Million): 2024 VS 2031
Table 4. Global Gaming Peripherals Revenue by Region (2020-2025) & (US$ Million)
Table 5. Global Gaming Peripherals Revenue Forecast by Region (2026-2031) & (US$ Million)
Table 6. Global Gaming Peripherals Revenue by Type (2020-2025) & (US$ Million)
Table 7. Global Gaming Peripherals Revenue Forecast by Type (2026-2031) & (US$ Million)
Table 8. Global Gaming Peripherals Revenue by Application (2020-2025) & (US$ Million)
Table 9. Global Gaming Peripherals Revenue Forecast by Application (2026-2031) & (US$ Million)
Table 10. Gaming Peripherals Revenue by Company (2020-2025) & (US$ Million)
Table 11. Gaming Peripherals Revenue Share by Company (2020-2025)
Table 12. Ranking of Global Top Gaming Peripherals Players by Revenue (US$ Million) in 2024
Table 13. Global Gaming Peripherals Companies Market Concentration Ratio (CR5 and HHI) & (2020-2025)
Table 14. Global Gaming Peripherals by Company Type (Tier 1, Tier 2, and Tier 3) & (based on the Revenue in Gaming Peripherals as of 2024)
Table 15. Global Gaming Peripherals Companies Headquarters
Table 16. Date of International Companies Enter into Gaming Peripherals Market
Table 17. Global Gaming Peripherals Companies Product & Service
Table 18. Global Gaming Peripherals Mergers & Acquisitions, Expansion Plans
Table 19. Razer Corporation Information
Table 20. Razer Description and Business Overview
Table 21. Razer Gaming Peripherals Product
Table 22. Razer Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 23. Razer Revenue Proportion of Gaming Peripherals by Product in 2024
Table 24. Razer Revenue Proportion of Gaming Peripherals by Application in 2024
Table 25. Razer Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 26. Razer Recent Developments
Table 27. Logitech G (ASTRO) Corporation Information
Table 28. Logitech G (ASTRO) Description and Business Overview
Table 29. Logitech G (ASTRO) Gaming Peripherals Product
Table 30. Logitech G (ASTRO) Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 31. Logitech G (ASTRO) Revenue Proportion of Gaming Peripherals by Product in 2024
Table 32. Logitech G (ASTRO) Revenue Proportion of Gaming Peripherals by Application in 2024
Table 33. Logitech G (ASTRO) Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 34. Logitech G (ASTRO) Recent Developments
Table 35. Turtle Beach Corporation Information
Table 36. Turtle Beach Description and Business Overview
Table 37. Turtle Beach Gaming Peripherals Product
Table 38. Turtle Beach Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 39. Turtle Beach Revenue Proportion of Gaming Peripherals by Product in 2024
Table 40. Turtle Beach Revenue Proportion of Gaming Peripherals by Application in 2024
Table 41. Turtle Beach Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 42. Turtle Beach Recent Developments
Table 43. Corsair Corporation Information
Table 44. Corsair Description and Business Overview
Table 45. Corsair Gaming Peripherals Product
Table 46. Corsair Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 47. Corsair Revenue Proportion of Gaming Peripherals by Product in 2024
Table 48. Corsair Revenue Proportion of Gaming Peripherals by Application in 2024
Table 49. Corsair Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 50. Corsair Recent Developments
Table 51. Sennheiser Corporation Information
Table 52. Sennheiser Description and Business Overview
Table 53. Sennheiser Gaming Peripherals Product
Table 54. Sennheiser Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 55. Sennheiser Revenue Proportion of Gaming Peripherals by Product in 2024
Table 56. Sennheiser Revenue Proportion of Gaming Peripherals by Application in 2024
Table 57. Sennheiser Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 58. Sennheiser Recent Developments
Table 59. Plantronics Corporation Information
Table 60. Plantronics Description and Business Overview
Table 61. Plantronics Gaming Peripherals Product
Table 62. Plantronics Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 63. Plantronics Revenue Proportion of Gaming Peripherals by Product in 2024
Table 64. Plantronics Revenue Proportion of Gaming Peripherals by Application in 2024
Table 65. Plantronics Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 66. Plantronics Recent Developments
Table 67. SteelSeries Corporation Information
Table 68. SteelSeries Description and Business Overview
Table 69. SteelSeries Gaming Peripherals Product
Table 70. SteelSeries Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 71. SteelSeries Revenue Proportion of Gaming Peripherals by Product in 2024
Table 72. SteelSeries Revenue Proportion of Gaming Peripherals by Application in 2024
Table 73. SteelSeries Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 74. SteelSeries Recent Developments
Table 75. Mad Catz Corporation Information
Table 76. Mad Catz Description and Business Overview
Table 77. Mad Catz Gaming Peripherals Product
Table 78. Mad Catz Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 79. Mad Catz Revenue Proportion of Gaming Peripherals by Product in 2024
Table 80. Mad Catz Revenue Proportion of Gaming Peripherals by Application in 2024
Table 81. Mad Catz Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 82. Mad Catz Recent Developments
Table 83. ROCCAT Corporation Information
Table 84. ROCCAT Description and Business Overview
Table 85. ROCCAT Gaming Peripherals Product
Table 86. ROCCAT Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 87. ROCCAT Revenue Proportion of Gaming Peripherals by Product in 2024
Table 88. ROCCAT Revenue Proportion of Gaming Peripherals by Application in 2024
Table 89. ROCCAT Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 90. ROCCAT Recent Developments
Table 91. QPAD Corporation Information
Table 92. QPAD Description and Business Overview
Table 93. QPAD Gaming Peripherals Product
Table 94. QPAD Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 95. QPAD Revenue Proportion of Gaming Peripherals by Product in 2024
Table 96. QPAD Revenue Proportion of Gaming Peripherals by Application in 2024
Table 97. QPAD Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 98. QPAD Recent Developments
Table 99. Thrustmaster Corporation Information
Table 100. Thrustmaster Description and Business Overview
Table 101. Thrustmaster Gaming Peripherals Product
Table 102. Thrustmaster Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 103. Thrustmaster Revenue Proportion of Gaming Peripherals by Product in 2024
Table 104. Thrustmaster Revenue Proportion of Gaming Peripherals by Application in 2024
Table 105. Thrustmaster Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 106. Thrustmaster Recent Developments
Table 107. HyperX Corporation Information
Table 108. HyperX Description and Business Overview
Table 109. HyperX Gaming Peripherals Product
Table 110. HyperX Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 111. HyperX Revenue Proportion of Gaming Peripherals by Product in 2024
Table 112. HyperX Revenue Proportion of Gaming Peripherals by Application in 2024
Table 113. HyperX Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 114. HyperX Recent Developments
Table 115. Tt eSPORTS Corporation Information
Table 116. Tt eSPORTS Description and Business Overview
Table 117. Tt eSPORTS Gaming Peripherals Product
Table 118. Tt eSPORTS Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 119. Tt eSPORTS Revenue Proportion of Gaming Peripherals by Product in 2024
Table 120. Tt eSPORTS Revenue Proportion of Gaming Peripherals by Application in 2024
Table 121. Tt eSPORTS Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 122. Tt eSPORTS Recent Developments
Table 123. Cooler Master Corporation Information
Table 124. Cooler Master Description and Business Overview
Table 125. Cooler Master Gaming Peripherals Product
Table 126. Cooler Master Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 127. Cooler Master Revenue Proportion of Gaming Peripherals by Product in 2024
Table 128. Cooler Master Revenue Proportion of Gaming Peripherals by Application in 2024
Table 129. Cooler Master Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 130. Cooler Master Recent Developments
Table 131. ZOWIE Corporation Information
Table 132. ZOWIE Description and Business Overview
Table 133. ZOWIE Gaming Peripherals Product
Table 134. ZOWIE Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 135. ZOWIE Revenue Proportion of Gaming Peripherals by Product in 2024
Table 136. ZOWIE Revenue Proportion of Gaming Peripherals by Application in 2024
Table 137. ZOWIE Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 138. ZOWIE Recent Developments
Table 139. Sharkoon Corporation Information
Table 140. Sharkoon Description and Business Overview
Table 141. Sharkoon Gaming Peripherals Product
Table 142. Sharkoon Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 143. Sharkoon Revenue Proportion of Gaming Peripherals by Product in 2024
Table 144. Sharkoon Revenue Proportion of Gaming Peripherals by Application in 2024
Table 145. Sharkoon Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 146. Sharkoon Recent Developments
Table 147. Trust Corporation Information
Table 148. Trust Description and Business Overview
Table 149. Trust Gaming Peripherals Product
Table 150. Trust Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 151. Trust Revenue Proportion of Gaming Peripherals by Product in 2024
Table 152. Trust Revenue Proportion of Gaming Peripherals by Application in 2024
Table 153. Trust Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 154. Trust Recent Developments
Table 155. Microsoft Corporation Information
Table 156. Microsoft Description and Business Overview
Table 157. Microsoft Gaming Peripherals Product
Table 158. Microsoft Gaming Peripherals Revenue (US$ Million) and Gross Margin (2020-2025)
Table 159. Microsoft Revenue Proportion of Gaming Peripherals by Product in 2024
Table 160. Microsoft Revenue Proportion of Gaming Peripherals by Application in 2024
Table 161. Microsoft Revenue Proportion of Gaming Peripherals by Geographic Area in 2024
Table 162. Microsoft Recent Developments
Table 163. North America Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 164. North America Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 165. North America Gaming Peripherals Revenue by Type (2020-2025) & (US$ Million)
Table 166. North America Gaming Peripherals Revenue by Application (2020-2025) & (US$ Million)
Table 167. Asia-Pacific Gaming Peripherals Revenue by Region (2020-2025) & (US$ Million)
Table 168. Asia-Pacific Gaming Peripherals Revenue by Region (2026-2031) & (US$ Million)
Table 169. Asia-Pacific Gaming Peripherals Revenue by Type (2020-2025) & (US$ Million)
Table 170. Asia-Pacific Gaming Peripherals Revenue by Application (2020-2025) & (US$ Million)
Table 171. Europe Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 172. Europe Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 173. Europe Gaming Peripherals Revenue by Type (2020-2025) & (US$ Million)
Table 174. Europe Gaming Peripherals Revenue by Application (2020-2025) & (US$ Million)
Table 175. Latin America Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 176. Latin America Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 177. Latin America Gaming Peripherals Revenue by Type (2020-2025) & (US$ Million)
Table 178. Latin America Gaming Peripherals Revenue by Application (2020-2025) & (US$ Million)
Table 179. Middle East and Africa Gaming Peripherals Revenue by Country (2020-2025) & (US$ Million)
Table 180. Middle East and Africa Gaming Peripherals Revenue by Country (2026-2031) & (US$ Million)
Table 181. Middle East and Africa Gaming Peripherals Revenue by Type (2020-2025) & (US$ Million)
Table 182. Middle East and Africa Gaming Peripherals Revenue by Application (2020-2025) & (US$ Million)
Table 183. Gaming Peripherals Key Raw Materials, Industry Status and Trend
Table 184. Gaming Peripherals Key Raw Materials and Upstream Suppliers
Table 185. Gaming Peripherals Clients Status and Trend
Table 186. Gaming Peripherals Typical Clients
Table 187. Gaming Peripherals Distributors
Table 188. Gaming Peripherals Market Trends
Table 189. Gaming Peripherals Market Drivers
Table 190. Gaming Peripherals Market Challenges
Table 191. Gaming Peripherals Market Restraints
Table 192. Research Programs/Design for This Report
Table 193. Key Data Information from Secondary Sources
Table 194. Key Data Information from Primary Sources


List of Figures
Figure 1. Gaming Peripherals Product Picture
Figure 2. Global Gaming Peripherals Market Size by Type (US$ Million): 2020 VS 2024 VS 2031
Figure 3. Global Gaming Peripherals Revenue Market Share by Type in 2024 & 2031
Figure 4. Gaming Mouse Product Picture
Figure 5. Gaming Keyboards Product Picture
Figure 6. Headset Product Picture
Figure 7. Controllers Product Picture
Figure 8. Others Product Picture
Figure 9. Global Gaming Peripherals Market Size by Application (US$ Million): 2020 VS 2024 VS 2031
Figure 10. Global Gaming Peripherals Revenue Market Share by Application in 2024 & 2031
Figure 11. Personal
Figure 12. Commercial
Figure 13. Gaming Peripherals Report Years Considered
Figure 14. Global Gaming Peripherals Revenue, (US$ Million), 2020 VS 2024 VS 2031
Figure 15. Global Gaming Peripherals Market Size (2020-2031) & (US$ Million)
Figure 16. Global Gaming Peripherals Market Size Market Share by Region: 2024 Versus 2031
Figure 17. Global Gaming Peripherals Revenue Market Share by Region (2020-2031)
Figure 18. Global Gaming Peripherals Revenue Market Share Forecast by Type (2020-2031)
Figure 19. Global Gaming Peripherals Revenue Market Share Forecast by Application (2020-2031)
Figure 20. Gaming Mouse of Gaming Peripherals Revenue Market Share by Application, 2024 VS 2031
Figure 21. Gaming Keyboards of Gaming Peripherals Revenue Market Share by Application, 2024 VS 2031
Figure 22. Headset of Gaming Peripherals Revenue Market Share by Application, 2024 VS 2031
Figure 23. Controllers of Gaming Peripherals Revenue Market Share by Application, 2024 VS 2031
Figure 24. Others of Gaming Peripherals Revenue Market Share by Application, 2024 VS 2031
Figure 25. Gaming Peripherals Revenue Share by Company (2024)
Figure 26. Gaming Peripherals Market Share by Company Type (Tier 1, Tier 2, and Tier 3): 2020 VS 2024
Figure 27. Gaming Mouse Revenue Proportion by Company in 2024
Figure 28. Gaming Keyboards Revenue Proportion by Company in 2024
Figure 29. Headset Revenue Proportion by Company in 2024
Figure 30. Controllers Revenue Proportion by Company in 2024
Figure 31. Others Revenue Proportion by Company in 2024
Figure 32. North America Gaming Peripherals Revenue 2020-2031 (US$ Million)
Figure 33. North America Gaming Peripherals Revenue Market Share by Type (2020-2025)
Figure 34. North America Gaming Peripherals Revenue Market Share by Application (2020-2025)
Figure 35. Asia-Pacific Gaming Peripherals Revenue 2020-2031 (US$ Million)
Figure 36. Asia-Pacific Gaming Peripherals Revenue Market Share by Region (2020-2031)
Figure 37. Asia-Pacific Gaming Peripherals Revenue Market Share by Type (2020-2025)
Figure 38. Asia-Pacific Gaming Peripherals Revenue Market Share by Application (2020-2025)
Figure 39. Europe Gaming Peripherals Revenue Growth Rate 2020-2031 (US$ Million)
Figure 40. Europe Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 41. Europe Gaming Peripherals Revenue Market Share by Type (2020-2025)
Figure 42. Europe Gaming Peripherals Revenue Market Share by Application (2020-2025)
Figure 43. Latin America Gaming Peripherals Revenue Growth Rate 2020-2031 (US$ Million)
Figure 44. Latin America Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 45. Latin America Gaming Peripherals Revenue Market Share by Type (2020-2025)
Figure 46. Latin America Gaming Peripherals Revenue Market Share by Application (2020-2025)
Figure 47. Middle East and Africa Gaming Peripherals Revenue Growth Rate 2020-2031 (US$ Million)
Figure 48. Middle East and Africa Gaming Peripherals Revenue Market Share by Country (2020-2031)
Figure 49. Middle East and Africa Gaming Peripherals Revenue Market Share by Type (2020-2025)
Figure 50. Middle East and Africa Gaming Peripherals Revenue Market Share by Application (2020-2025)
Figure 51. Gaming Peripherals Supply Chain (Upstream and Downstream Market)
Figure 52. Global Production Market Share of Gaming Peripherals Raw Materials by Region in 2024
Figure 53. Gaming Peripherals Distribution Channels
Figure 54. Global Gaming Peripherals Percentage 2020-2031: Indirect Sales VS Direct Sales
Figure 55. Global Gaming Peripherals Percentage 2020-2031: Online Sales VS Offline Sales
Figure 56. Bottom-up and Top-down Approaches for This Report
Figure 57. Data Triangulation
Figure 58. Key Executives Interviewed

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